<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="17">
<save_preview_data class_id="0" tracking_level="0" version="5">
	<description>This is an XML archive FreeOrion saved game. Initial header information is uncompressed. The main gamestate information follows, possibly stored as zlib-comprssed XML archive in the last entry in the main archive.</description>
	<freeorion_version>v0.4.10+ no-pullrequest-dedicated-server-longturn [build 2021-10-05.1896f83] CMake</freeorion_version>
	<save_format_marker>zb64-xml</save_format_marker>
	<uncompressed_text_size>20598198</uncompressed_text_size>
	<compressed_text_size>1028020</compressed_text_size>
	<magic_number>218</magic_number>
	<main_player_name>o01eg</main_player_name>
	<main_player_empire_name>o01eg</main_player_empire_name>
	<main_player_empire_colour class_id="1" tracking_level="0" version="0">
		<elems>
			<count>4</count>
			<item>0</item>
			<item>255</item>
			<item>0</item>
			<item>255</item>
		</elems>
	</main_player_empire_colour>
	<save_time>2021-10-23T07:36:53</save_time>
	<current_turn>69</current_turn>
	<number_of_empires>5</number_of_empires>
	<number_of_human_players>5</number_of_human_players>
</save_preview_data>
<galaxy_setup_data class_id="2" tracking_level="0" version="3">
	<m_seed>1023789160</m_seed>
	<m_size>210</m_size>
	<m_shape>6</m_shape>
	<m_age>2</m_age>
	<m_starlane_freq>2</m_starlane_freq>
	<m_planet_density>2</m_planet_density>
	<m_specials_freq>1</m_specials_freq>
	<m_monster_freq>1</m_monster_freq>
	<m_native_freq>1</m_native_freq>
	<m_ai_aggr>5</m_ai_aggr>
	<m_game_rules class_id="3" tracking_level="0" version="0">
		<count>42</count>
		<item_version>0</item_version>
		<item class_id="4" tracking_level="0" version="0">
			<first>RULE_AGGRESSIVE_SHIPS_COMBAT_VISIBLE</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_ALLOW_CONCEDE</first>
			<second>1</second>
		</item>
		<item>
			<first>RULE_ALL_OBJECTS_VISIBLE</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_ALL_SYSTEMS_VISIBLE</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_BASIC_VIS_SYSTEM_INFO_SHOWN</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_BUILDING_COST_FACTOR</first>
			<second>0.59999999999999998</second>
		</item>
		<item>
			<first>RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_CHEAP_AND_FAST_SHIP_PRODUCTION</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_CHEAP_AND_FAST_TECH_RESEARCH</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_CHEAP_POLICIES</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_CONCEDE_COLONIES_THRESHOLD</first>
			<second>9999</second>
		</item>
		<item>
			<first>RULE_DIPLOMACY</first>
			<second>RULE_DIPLOMACY_ALLOWED_FOR_ALL</second>
		</item>
		<item>
			<first>RULE_ENABLE_ALLIED_REPAIR</first>
			<second>1</second>
		</item>
		<item>
			<first>RULE_ENABLE_EXPERIMENTORS</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_ENABLE_SUPER_TESTER</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_FIGHTER_DAMAGE_FACTOR</first>
			<second>6</second>
		</item>
		<item>
			<first>RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE</first>
			<second>3</second>
		</item>
		<item>
			<first>RULE_HABITABLE_SIZE_ASTEROIDS</first>
			<second>3</second>
		</item>
		<item>
			<first>RULE_HABITABLE_SIZE_GASGIANT</first>
			<second>6</second>
		</item>
		<item>
			<first>RULE_HABITABLE_SIZE_HUGE</first>
			<second>5</second>
		</item>
		<item>
			<first>RULE_HABITABLE_SIZE_LARGE</first>
			<second>4</second>
		</item>
		<item>
			<first>RULE_HABITABLE_SIZE_MEDIUM</first>
			<second>3</second>
		</item>
		<item>
			<first>RULE_HABITABLE_SIZE_SMALL</first>
			<second>2</second>
		</item>
		<item>
			<first>RULE_HABITABLE_SIZE_TINY</first>
			<second>1</second>
		</item>
		<item>
			<first>RULE_NUM_COMBAT_ROUNDS</first>
			<second>4</second>
		</item>
		<item>
			<first>RULE_ONLY_ALLIANCE_WIN</first>
			<second>1</second>
		</item>
		<item>
			<first>RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_RESEED_PRNG_SERVER</first>
			<second>1</second>
		</item>
		<item>
			<first>RULE_SHIP_HULL_COST_FACTOR</first>
			<second>0.59999999999999998</second>
		</item>
		<item>
			<first>RULE_SHIP_PART_BASED_UPKEEP</first>
			<second>1</second>
		</item>
		<item>
			<first>RULE_SHIP_PART_COST_FACTOR</first>
			<second>0.59999999999999998</second>
		</item>
		<item>
			<first>RULE_SHIP_SPEED_FACTOR</first>
			<second>1</second>
		</item>
		<item>
			<first>RULE_SHIP_STRUCTURE_FACTOR</first>
			<second>8</second>
		</item>
		<item>
			<first>RULE_SHIP_WEAPON_DAMAGE_FACTOR</first>
			<second>6</second>
		</item>
		<item>
			<first>RULE_SINGULARITY_COST_FACTOR</first>
			<second>0.10000000000000001</second>
		</item>
		<item>
			<first>RULE_STARLANES_EVERYWHERE</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_STOCKPILE_IMPORT_LIMITED</first>
			<second>0</second>
		</item>
		<item>
			<first>RULE_TECH_COST_FACTOR</first>
			<second>1.2</second>
		</item>
		<item>
			<first>RULE_TEST_STRING</first>
			<second>PLAYER</second>
		</item>
		<item>
			<first>RULE_THRESHOLD_HUMAN_PLAYER_WIN</first>
			<second>1</second>
		</item>
		<item>
			<first>RULE_UNSEEN_STEALTHY_PLANETS_INVISIBLE</first>
			<second>0</second>
		</item>
	</m_game_rules>
	<m_game_uid>FO0017</m_game_uid>
</galaxy_setup_data>
<server_save_game_data class_id="5" tracking_level="0" version="0">
	<m_current_turn>69</m_current_turn>
</server_save_game_data>
<player_save_header_data class_id="6" tracking_level="0" version="0">
	<count>5</count>
	<item_version>0</item_version>
	<item class_id="7" tracking_level="0" version="0">
		<m_name>o01eg</m_name>
		<m_empire_id>1</m_empire_id>
		<m_client_type>1</m_client_type>
	</item>
	<item>
		<m_name>Oberlus</m_name>
		<m_empire_id>2</m_empire_id>
		<m_client_type>1</m_client_type>
	</item>
	<item>
		<m_name>ophiuchus</m_name>
		<m_empire_id>3</m_empire_id>
		<m_client_type>1</m_client_type>
	</item>
	<item>
		<m_name>TheSilentOne</m_name>
		<m_empire_id>4</m_empire_id>
		<m_client_type>1</m_client_type>
	</item>
	<item>
		<m_name>wobbly</m_name>
		<m_empire_id>5</m_empire_id>
		<m_client_type>1</m_client_type>
	</item>
</player_save_header_data>
<empire_save_game_data class_id="8" tracking_level="0" version="0">
	<count>5</count>
	<item_version>0</item_version>
	<item class_id="9" tracking_level="0" version="0">
		<first>1</first>
		<second class_id="10" tracking_level="0" version="3">
			<m_empire_id>1</m_empire_id>
			<m_empire_name>o01eg</m_empire_name>
			<m_player_name>o01eg</m_player_name>
			<m_color>
				<elems>
					<count>4</count>
					<item>0</item>
					<item>255</item>
					<item>0</item>
					<item>255</item>
				</elems>
			</m_color>
			<m_authenticated>1</m_authenticated>
			<m_eliminated>0</m_eliminated>
			<m_won>0</m_won>
		</second>
	</item>
	<item>
		<first>2</first>
		<second>
			<m_empire_id>2</m_empire_id>
			<m_empire_name>Oberlus</m_empire_name>
			<m_player_name>Oberlus</m_player_name>
			<m_color>
				<elems>
					<count>4</count>
					<item>96</item>
					<item>96</item>
					<item>255</item>
					<item>255</item>
				</elems>
			</m_color>
			<m_authenticated>1</m_authenticated>
			<m_eliminated>0</m_eliminated>
			<m_won>0</m_won>
		</second>
	</item>
	<item>
		<first>3</first>
		<second>
			<m_empire_id>3</m_empire_id>
			<m_empire_name>Ophiuchus</m_empire_name>
			<m_player_name>Ophiuchus</m_player_name>
			<m_color>
				<elems>
					<count>4</count>
					<item>255</item>
					<item>0</item>
					<item>255</item>
					<item>255</item>
				</elems>
			</m_color>
			<m_authenticated>1</m_authenticated>
			<m_eliminated>0</m_eliminated>
			<m_won>0</m_won>
		</second>
	</item>
	<item>
		<first>4</first>
		<second>
			<m_empire_id>4</m_empire_id>
			<m_empire_name>TheSilentOne</m_empire_name>
			<m_player_name>TheSilentOne</m_player_name>
			<m_color>
				<elems>
					<count>4</count>
					<item>255</item>
					<item>255</item>
					<item>0</item>
					<item>255</item>
				</elems>
			</m_color>
			<m_authenticated>1</m_authenticated>
			<m_eliminated>0</m_eliminated>
			<m_won>0</m_won>
		</second>
	</item>
	<item>
		<first>5</first>
		<second>
			<m_empire_id>5</m_empire_id>
			<m_empire_name>wobbly</m_empire_name>
			<m_player_name>wobbly</m_player_name>
			<m_color>
				<elems>
					<count>4</count>
					<item>0</item>
					<item>255</item>
					<item>255</item>
					<item>255</item>
				</elems>
			</m_color>
			<m_authenticated>1</m_authenticated>
			<m_eliminated>0</m_eliminated>
			<m_won>0</m_won>
		</second>
	</item>
</empire_save_game_data>
<compressed_str>[encoded data, 1028020 characters]</compressed_str>
</boost_serialization>

